Hypervue for unreal

documentation & guide

magnetic 3d camera rig

1. Inspect Magnetic 3D Camera Rig

Click on the BP_Magnetic3DCameraRig item in your Outliner to view it in the Details window. Expand the Main section to view the main settings.

Unreal CreateCameraRig
Unreal CameraRig Settings
2. Camera Type

Multiview: Displays a 9-tile grid of views. Use this with the Multiview setting on Magnetic 3D Wildfire displays.

Unreal CameraType Multiview

Stereo: Displays a 2-view side-by-side view that is squashed horizontally. Use this with the Stereo setting on Wildfire displays or on Emersa displays with 3D enabled.

Unreal CameraType Stereo

Mono: Displays a single 2D view. Use this with the 2D setting on Wildfire displays or with 3D disabled on Emersa displays. Also useful for testing on 2D monitors.

Unreal CameraType Mono

* Stereo and Mono settings only work if Display Orientation is set to Landscape.

3. Display Orientation

Landscape: Standard horizontal layout. Used on all landscape Wildfire and Emersa displays.

Unreal Orientation Landscape

Portrait: Vertical layout. Used on portrait Wildfire displays.

Unreal Orientation Portrait

* Portrait orientation is only compatible in Multiview Camera Type. The views will appear rotated 90 degrees on their side in the 9-tile grid.

4. Focal Length

Changes the focal length of all cameras in the rig. This will affect how objects appear in the camera view, and the Visual Guides will adjust accordingly.

Unreal FocalLength LowUnreal FocalLength High
5. Interocular Distance

Changes the distance between each of the cameras in the rig. This will affect how near or far objects may be to the camera rig. The Visual Guides will adjust accordingly to show where to place objects in your scene.

Unreal Interocular LowUnreal Interocular High
6. Camera Scale

Changes the overall scale of the camera rig, allowing the camera to be closer or further from objects in the scene. The Visual Guides will adjust accordingly.

Unreal CameraScale LowUnreal CameraScale High
7. Gizmo Thickness

Changes the thickness of the Visual Guides. Has no effect on the 3D positioning of objects. Only useful if the Visual Guides are hard to see for some users.

Unreal GizmoThickness LowUnreal GizmoThickness High
8. Show Visual Aids

Toggles the Visual Guides on or off. In general, keep them toggled on to avoid any issues with placement of objects.

Unreal VisualGuides OffUnreal VisualGuides Show
9. Resolution

Keep these settings at default values (3840 x 2160).

Unreal ResolutionSettings